Show simple item record

dc.contributor.authorShrestha, Aayush
dc.date.accessioned2024-08-19T17:46:39Z
dc.date.available2024-08-19T17:46:39Z
dc.date.issued2024-08-16
dc.identifier.urihttp://hdl.handle.net/10222/84426
dc.description.abstractVirtual Reality (VR), predominantly focusing on visuospatial renderings in its contemporary approach, has created a conservative narrative, making VR solely analogous to a mediated visual experience. While accessibility is included in the developmental phase of commercial VR applications, it is often considered an add-on, resulting in sub-par virtual experiences that often exclude visually impaired users. This research addresses these limitations by designing a hapto-acoustic VR system that leverages spatial audio and haptic feedback for sensory substitution of visual dominance in VR. A large-scale urban virtual environment (VE) was created using the Unity Game Engine, incorporating a physical cane prototype coupled with a virtual cane for interaction and an omnidirectional slide mill for navigation. A user study with 20 normally sighted participants evaluated and compared the system's effectiveness in texture differentiation and navigation tasks under two conditions: with visual cues and exclusively through audio-haptic feedback. The study results indicated that even with minimal training and limited prior VR experience, participants could navigate the environment effectively in non-visual conditions, though at the cost of increased cognitive load and error rates compared to visual conditions. The evaluation highlights the necessity for improved feedback mechanisms and suggests further validation with visually impaired users. The overall research contributes to the development of accessible VR systems through a novel white cane prototype, realistic spatial audio effects and a comprehensive evaluation demonstrating the system's potential in aiding non-visual navigation in a complex, large-scale VE while also engendering empathetic literacy among sighted users.en_US
dc.language.isoenen_US
dc.subjectVRen_US
dc.subjectaudio-haptic VR navigationen_US
dc.subjectnon-visual VRen_US
dc.subjectvirtual realityen_US
dc.subjectvr for the blinden_US
dc.subjectvr for the visually impaireden_US
dc.titleVirtual Worlds Beyond Sight: Designing and Evaluating an Audio-Haptic System for Non-Visual VR Explorationen_US
dc.date.defence2024-08-09
dc.contributor.departmentFaculty of Computer Scienceen_US
dc.contributor.degreeMaster of Computer Scienceen_US
dc.contributor.external-examinern/aen_US
dc.contributor.thesis-readerDr. Derek Reillyen_US
dc.contributor.thesis-readerDr. Mayra Barrera Machucaen_US
dc.contributor.thesis-supervisorDr. Joseph Mallochen_US
dc.contributor.ethics-approvalReceiveden_US
dc.contributor.manuscriptsNot Applicableen_US
dc.contributor.copyright-releaseNot Applicableen_US
 Find Full text

Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record