Browsing by Subject "Persuasive Games"
Now showing items 1-4 of 4
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Design and Evaluation of COVID Pacman – A Persuasive Game to Promote the Awareness and Adoption of COVID-19 Precautionary Measures Tailored to the Stages of Change
(2021-06-01)Persuasive games are widely implemented in the healthcare domain to promote behaviour change among individuals. Previous research shows that using persuasive games results in increased motivation and awareness that led to ... -
P-Gamer: A Domain-Independent Platform for Tailoring Persuasive Games and Studying their Effectiveness.
(2024-08-20)Persuasive games for health are interventions designed to promote behaviour change through various persuasive strategies. Understanding the effectiveness of these strategies before implementing them is crucial in the design ... -
PERMA-RUN: A Persuasive Game to Create Awareness and Promote Secure Smartphone Behaviour
(2022-08-15)Smartphones have become an integral part of people’s everyday lives. Due to the ubiquitous nature of smartphone and their functionalities, the data handled by these devices are sensitive. Despite the measures taken by ... -
STD PONG 2.0: AN AFRICAN-CENTRIC PERSUASIVE GAME FOR PROMOTING RISKY SEXUAL BEHAVIOUR CHANGE
(2019-08-20)This thesis presents the design, development, and field evaluation of a persuasive game for health titled STD PONG 2.0, aimed at promoting risky sexual behaviour change among African youths. The arcade-style game simulates ...